Forum o OTS
Gdy osiogniesz 100 lvl mozesz je zobaczyc czyli fajerwerki
No to skrypt nalezy umiescic w;
data\creaturescripts\scripts\advances/level.lua
Spoiler:
--onAdvance system by 4220niller
function onAdvance(cid, oldlevel, newlevel)
if newlevel == 100 then
local ppos = getPlayerPosition(cid)
local positions = {
{x=ppos.x-3, y=ppos.y-1, z=ppos.z},
{x=ppos.x-1, y=ppos.y-1, z=ppos.z},
{x=ppos.x, y=ppos.y-1, z=ppos.z},
{x=ppos.x+1, y=ppos.y-1, z=ppos.z},
{x=ppos.x+3, y=ppos.y-1, z=ppos.z},
{x=ppos.x+4, y=ppos.y-1, z=ppos.z},
{x=ppos.x+5, y=ppos.y-1, z=ppos.z},
{x=ppos.x-3, y=ppos.y, z=ppos.z},
{x=ppos.x-1, y=ppos.y, z=ppos.z},
{x=ppos.x+1, y=ppos.y, z=ppos.z},
{x=ppos.x+3, y=ppos.y, z=ppos.z},
{x=ppos.x+5, y=ppos.y, z=ppos.z},
{x=ppos.x-3, y=ppos.y+1, z=ppos.z},
{x=ppos.x-1, y=ppos.y+1, z=ppos.z},
{x=ppos.x, y=ppos.y+1, z=ppos.z},
{x=ppos.x+1, y=ppos.y+1, z=ppos.z},
{x=ppos.x+3, y=ppos.y+1, z=ppos.z},
{x=ppos.x+4, y=ppos.y+1, z=ppos.z},
{x=ppos.x+5, y=ppos.y+1, z=ppos.z},
}
local effect = math.random(CONST_ME_FIREWORK_YELLOW,CONST_ME_FIREWORK_BLUE)
for i = 1, table.getn(positions) do
doSendMagicEffect(positions[i],effect)
end
end
end
Ps. to co jest na niebiesko to na jakim lvl widać fajerwerki
Ps.2 Skrypt nie mój
Ostatnio edytowany przez Belator (2008-08-16 13:48:26)
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