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Na sam początek tworzymy
w data/npc/scripts plik prison.lua
Wklejamy tam to:
Spoiler:
focus = 0
talk_start = 0
target = 0
following = false
attacking = false
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 15 then
if isPremium(cid) then
selfSay('Hello ' .. creatureGetName(cid) .. ' , Pay me 100k to get out of prison, say pay to get out.')
focus = cid
talk_start = os.clock()
else
selfSay('Only Premium players can get out of prison.')
focus = 0
talk_start = 0
end
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.')
elseif focus == cid then
talk_start = os.clock()
if msgcontains(msg, 'pay') then
if pay(cid,100000) then
selfSay('Let\'s go!')
selfSay('/send ' .. creatureGetName(cid) .. ', 1000 1000 7')
focus = 0
talk_start = 0
else
selfSay('Ha, you dont have enough money, you filthy thif!')
end
elseif msgcontains(msg, 'out') then
if pay(cid,450) then
selfSay('Let\'s go!')
selfSay('/send ' .. creatureGetName(cid) .. ', 1000,1000,7 ')
focus = 0
talk_start = 0
else
selfSay('Ha, you dont have enough money, you filthy thif!')
end
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. creatureGetName(cid) .. ' Lets hope we dont see you again.')
focus = 0
talk_start = 0
end
end
end
function onCreatureChangeOutfit(creature)
end
function onThink()
if (os.clock() - talk_start) > 30 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 15 then
selfSay('Good bye then.')
focus = 0
end
end
end
Następnie tworzymy w data/npc plik Prison Guard.xml
Spoiler:
<?xml version="1.0"?>
<npc name="Prison Guard" script="data/npc/scripts/prison.lua" access="3">
<health now="1" max="1"/>
<look type="131" head="95" body="95" legs="95" feet="95" corpse="3128"/>
</npc>
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